A good two weeks after the release of mercenary mode for Hearthstone, many players seem to play the mode. This can be seen in that almost all posts in / r / heartthstone are now rotating around the mercenary mode. However, the negative feedback is overwhelming. The focus is on the reward structure of the mode.
At the beginning of six of the 51 mercenaries are available at the beginning of the mercenary mode. About Quests and Achievements Turns a few more free, the others have to get her over mercenary packs or buy with coins. Coins are random from mercenary packs and for the conclusion of head money (missions). For example, anyone who wants to craft Rexxar as a hero with coins must collect 500 Rexxar coins. Some headgards in the end are granted only 25 Rexxar coins. And so you have to play certain headgards with the desired reward several times. In addition, the attacks of the mercenary must also be upgraded with hundreds of coins of the same mercenary.
That takes a lot of time to claim. This reward system may know players from Gacha games. But not enough. Even if you have expanded all Rexxar Perks, you can continue to receive rewards and mercenary packs. Even those who spend hundreds of euro for mercenary packaging has not necessarily collected a full collection, but rather a lot of skins and excess coins.
Even the otherwise positively set players lose interest
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Then the mercenaries still have to be released until level 30 and be equipped with additional equipment, which only there are special missions that you have to play through before (several times). This is especially interesting for players who want to measure themselves in the combat pit (PVP). Here, the matchmaking system is not quite as good as beaded by Blizzard, as well as HearthStobe-Content-Creator Regiskillbin in his video notes.
He played the mercenary mode at least three hours each day and could not take it with the other Live-30 players in the PVP. These had already brought several mercenaries on stage 30 through WinTrading and fully built all their skills, making no chance. The WinTrading problem has meanwhile been tackled by the developers. However, the problem solving went - as we already reported \ - go backwards.
For many players, it just does not have fun if you can spend a maximum of three mercenaries A six mercenaries, while other players who have played most rewards through cheals can play with a fully optimized troop.
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Hearthstones mercenary mode players tiring too much Grind and by the monotonous, always repetitive tasks. Even great content creator as RegisKillbin would like to make, for example, PvP Guides, but would need too long to earn everything and be able to test. The Gacha Belohnungssytem is currently the biggest problem of the mercenaries mode, which looked so promising at the beginning.
Shop prices are mildly very naughty
Hearthstone: Too much Grind - Feedback for mercenaries mode extremely negative (2) Source: external content Who wants to quickly collect a lot of coins, real money takes in hand. As mentioned earlier, you do not get even for 100 euros but very much. Who wants to purposefully grab coins for a mercenary can a 9.99 € buy 300 coins. We have to also get the choice for € 2.99 200 times mercenary coins of random mercenaries. Bear in mind: There is no protection for excess coins that you no longer needed. The 300 coins offer is durchrotiert daily to generate FOMO (Fear of missing out). We can thus Rexxar 300 coins received one day, the next day is another mercenary turn.
With 300, most of most heroes can be upgraded about two ranks of a capability depending on the level and equipment. Capabilities can be upgraded a total of five times. If you want to fully expand an attack of your mercenary, you have to take more than 20 € in your hands. To clarify: from one (!) Of a total of 51 mercenaries, for one (!) Of three attacks. And then you still have to unlock the equipment about tasks, which can take four to five hours according to hero.
These prices are not to be justified when you get in mind that you get a full-fledged deckbuilder RPG like Arcanium for 20 euros, which has more playing depth in the current form of mercenary mode.
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In the community, the mercenary mode is taken apart in the official Reddit Forum. It seems like many players ready to return to the new game mode and wait look forward to the mini-set of Hearthstone, which is announced for this week.
If you look at the feedback on Reddit, it looks as if the developers have to implement the correct adjustments to the reward structure of the mercenary mode in the next few weeks to bind players to their new game mode in the long term.
What about with you? Did you have the Gacha Grind of the mercenary mode or have you already lost the interest in the new Rogue-Like-RPG of Hearthstone? We are looking forward to your opinion in the comments.
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